The collected works of lhaza

Brombear wrote:
If you prefer a fresh built version for IRIX, this is your chance to grab it while it's still hot :wink:

Matthias

PS: For those interested it took a bit longer due to a new bug ähm feature within Qt :roll:


there is another feature at your website:

Warning: filesize() [function.filesize]: Stat failed for /home/www/web41/html/download/vred/IRIX/vred-0.96b-IRIX-Build20050413-lite.tar.bz2 (errno=2 - No such file or directory) in /home/www/web1/html/templates/functions.php on line 61
0 B

:wink:
I timed big.xml on an Octane2/R12k@400/2gig and on a Notebook(P IV, 3 GHZ, 512 meg)

The notebook runs yafray from debian stable, while the irixbox runs neko-yafray:

octane:
real 3m30.63s
user 2m56.788s
sys 0m0.221s

linuxbook:
real 4m35.402s
user 4m17.550s
sys 0m0.080s

:D
maybe the built on debian is not very optimized, but most user won't optimize their apps...still this is surprising...
I made some other test...

Code: Select all

Octane2/R12k@400/2 MB Cache/2gig
real 3m30.63s
user 2m56.788s
sys 0m0.221s

r12k@300 8mb cache
real    3m43.328s
user    3m42.527s
sys     0m0.169s

linuxbook: PIV@3.02GHZ/512kb cache/512 Meg
real 4m35.402s
user 4m17.550s
sys 0m0.080s

r10k@250 4mb cache
real    4m53.950s
user    4m17.997s
sys     0m33.644s

O2/R10K@250/1 Mb Cache/448 Meg
real    7m27.680s
user   6m16.307
sys    0m39.668s

Linuxbook PIII@1.2GHZ/256Kb Cache/512 Meg
real    7m55.234s
user    7m52.440s
sys     0m0.060s



Numbers from R7k would be very interesting..and , of course, from the old king of floatingpoint, I2/r8k :D
And joerg, are the numbers from ... modded O2s? :roll:

greets
hm, actually I do not like the red spots in the rendering...maybe one should add a switch for adjusting this parameter, since it looks it tremendously stretches rendertime for an effect e.g I would not like in this rendering...a red spot in blue glass, c'mon it looks like an error :lol:
have you ever tried azureus on irix? since it is in java it should run easily, though I never tried...it runs even on 1.4, but slower... :roll: maybe because my torrent machine is an old nasty pc...with linux
thanks alot for hacking blender/IRIX !

I have played with sequencer to load mpeg4's via Movie/Audio [HD]:

Code: Select all

draco 18% ./blender
guessing './blender' == '/usr/people/m/Desktop/blender-2.42a-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
Input #0, avi, from '/disc2/Andrei Rublev (1).avi':
Duration: 01:21:17.3, start: 0.000000, bitrate: 1204 kb/s
Stream #0.0: Video: mpeg4, yuv420p, 640x328, 25.00 fps(r)
Stream #0.1: Audio: mp3, 48000 Hz, stereo, 128 kb/s


looks good. The file shows as a video and a soundstream in the sequencer.
But I can't render this, nor will show up in the preview.

However I am not quite shure if ffmpeg should give us this ...

greetings
try a gmake in the plugins-directory, works here with the version from charles:

Code: Select all

draco 6% gmake
gmake -C texture
gmake[1]: Entering directory `/usr/people/m/Desktop/blender-2.42a-irix-6.5-mips/plugins/texture'
cc -KPIC -O2 -mips3 -c clouds2.c -I../include
ld -shared -U clouds2.o -o clouds2.so
cc -KPIC -O2 -mips3 -c tiles.c -I../include
ld -shared -U tiles.o -o tiles.so
gmake[1]: Leaving directory `/usr/people/m/Desktop/blender-2.42a-irix-6.5-mips/plugins/texture'


....

the Makefiles call bmake. Bmake looks for the system via uname and builds shared libraries (the plugins).
MakeHuman 0.9 is here, see http://makehuman.org , I gave it a try on my linux- and irixbox.

mh_linux.jpg


The CVS-checkout builds nicely on linux, I managed to compile it on IRIX too, but:

Code: Select all

draco 135% /usr/local/bin/makehuman
75492:/usr/local/bin/makehuman: rld: Error: unresolvable symbol in /usr/local/lib/libanimorph.so.0: _ZNSt24__default_alloc_templateILb1ELi0EE8allocateEj
75492:/usr/local/bin/makehuman: rld: Error: unresolvable symbol in /usr/local/lib/libanimorph.so.0: _ZNSs20_S_empty_rep_storageE
75492:/usr/local/bin/makehuman: rld: Error: unresolvable symbol in /usr/local/lib/libanimorph.so.0: _ZNSt24__default_alloc_templateILb1ELi0EE10deallocateEPvj
75492:/usr/local/bin/makehuman: rld: Fatal Error: this executable has unresolvable symbols


the confgure-sript assumes g++ on irix. It called for glut, so I installed neko-glut.

Can't I link a g++-.o's against nekoware-glut?
Do I need a g++-built-glut, and maybe even mesa with g++?
Can you try it with a hand-hacked Makefile/configure/whatever to use MIPSpro?


Hm, somehow MipsPro7.3 is not so happy with the code as there is g++ ... :(

In animorph (first of 2 libraries needed to be build)

Code: Select all

draco %182> /usr/bin/CC -DHAVE_CONFIG_H -I. -I.. -LANG:std -c *cpp
BodySettings.cpp:
Color.cpp:
DirectoryList.cpp:
Euler.cpp:
Face.cpp:
cc-1297 CC: ERROR File = ../include/animorph/Vector2.h, Line = 72
The function cannot return abstract class "Animorph::Vector2<T>".

The function "Animorph::Vector2<T>::getMagnitude" is a pure
virtual function.
Vector2<T> operator - ();
^
cc-1297 CC: ERROR File = ../include/animorph/Vector2.h, Line = 117
The function cannot return abstract class "Animorph::Vector2<T>".

The function "Animorph::Vector2<T>::getMagnitude" is a pure
virtual function.
Vector2<T> Vector2<T>::operator - ()
^

cc-1297 CC: ERROR File = ../include/animorph/Vector2.h, Line = 72
The function cannot return abstract class "Animorph::Vector2<float>".

The function "Animorph::Vector2<float>::getMagnitude" is a pure
virtual function.
Vector2<T> operator - ();
^
detected during instantiation of class "Animorph::Vector2<float>" at
line 240

[...]
It helped a lot to deinstall freeware-gcc-3.3.
Obviously something is missing (the pixmaps) but it somehow works...

mh_irix.jpg


Ok, lets export the obj.

mh_irix2.jpg



can blender read the file? at linux, it could.

mh_test.jpg


hey even textures are here, nice :)
mh_irix3.jpg

Hm there are still same issues, the png's are only found in the checkout dir (or the installscript somehow misses them)...and

Code: Select all

sh: aqsis:  not found
sh: rndr:  not found
Unable to find a render engine

the renderer is missing.
see http://www.aqsis.org/xoops/modules/news/

any thoughts of a tardist?

I could pack it all into a tar-file, I do not know how to make a tardist.
Nice work - any thoughts of a tardist?


I have put a tar.bz2 which extracts to /usr/local/bin /usr/local/lib / et.al.
I think it needs nekoware_glut,nekoware_libpng and maybe neko_gcc-3.4 (stdc++ lib from there?).

http://lhaza.com/makehuman-0.9-bin-irix.tar.bz2
ca 6 MBytes

In /usr/local/share/makehuman/ there is a script (getZip.sh) which fetches the picture- and morphdata from sf.net CVS via wget and unzip (40+ MBytes). One definitely needs these files to work with mh-0.9.

so what is this? a collection of morphtargets

Yes, but the obj-export is nice, and I heard they are working on exporting rigged-up data, ready for blender, to animate there :)
sounds like a nice companion to blender.

and there are hairs and clothes to come...
but where can i get the pixmap and data ??


They are ~40 MBytes, so I didn't want to include them.
You can get them via a webfront of the CVS:

http://makehuman.cvs.sourceforge.net/ma ... uman/data/
get all the 6 zips there and extract them in /usr/local/share/makehuman/data

and
http://makehuman.cvs.sourceforge.net/ma ... n/pixmaps/
get all the 3 zips there and extract them in /usr/local/share/pixmaps/makehuman/

I haven wriiten a script which needs wget and unzip and tries this (you have to be root to write to /usr/local).
I have placed the script to /usr/local/share/makehuman/getZips.sh.
just cd to /usr/local/share/makehuman (after extracting the tar.bz2) and do a

Code: Select all


draco 1# pwd
/usr/local/share/makehuman
draco 2# sh getZips.sh
Patience
Warning: wildcards not supported in HTTP.
--00:26:23--  http://makehuman.cvs.sourceforge.net/*checkout*/makehuman/makehuman/data/bs.zip?revision=1.1
=> `bs.ziResolving makehuman.cvs.sourceforge.net... done.
Connecting to makehuman.cvs.sourceforge.net[66.35.250.87]:80... connected.
HTTP request sent, awaiting response... 200 OK
Length: unspecified [application/zip]

[   <=>                               ] 21,669        32.75K/s             t

and the stuff should be here after a while.

If you still have errors like

Code: Select all

*** WARNING in searchPixmapFile() : attempt to load file 'ui/background.png'' but this could not found in pixmaps/!


move the data and pixmap dir to your e.g. homedirectory and start makehuman there.
Onyx 31# /usr/local/bin/makehuman
5408:/usr/local/bin/makehuman: rld: Fatal Error: Cannot Successfully map soname 'libanimorph.so.0' under any of the filenames /usr/lib32/libanimorph.so.0:/usr/lib32/internal/libanimorph.so.0:/lib32/libanimorph.so.0:/opt/lib32/libanimorph.so.0:


Here you have to tell your system, in eg. $HOME/.cshrc, where it has to look for libraries.
in my .cshrc:

Code: Select all

setenv LD_LIBRARYN32_PATH /lib32:/usr/local/lib:/usr/nekoware/qt:/usr/lib32:/usr/nekoware/lib:/usr/local/firefox:/usr/freeware/lib32


be sure to include /usr/local/lib if you just untared my tar. You could put it anywhere in path, but I think /usr/local/lib is just ok atm.

except the pixmap.......


what is in /usr/local/share/makehuman ?

Code: Select all

# pwd
/usr/local/share/makehuman
# ls
README.Data                 base.vertices               render.zip?revision=1.1     rotations
base.colors                 bs                          ribObjs                     rotations.zip?revision=1.4
base.faces                  bs.zip?revision=1.1         ribObjs.zip?revision=1.1    targets
base.materials              getZips.sh                  rib_data                    targets.zip?revision=1.6
base.uv                     render                      rib_data.zip?revision=1.2
#


and the pixmaps

Code: Select all

# pwd
/usr/local/share/pixmaps/makehuman
# ls
bsimg                   tgimg                   ui
bsimg.zip?revision=1.2  tgimg.zip?revision=2.3  ui.zip


be sure the bsim.zip, tgimp.zip and ui.zip is here. extract them here.
after extraction, the zip files are not needed anymore.

I hope this helps...
Linking fails with the following symbols undefined: fftw_execute (which is in /usr/nekoware/lib/libfftw* but those don't get linked for some reason),


dangerdeep 0.2 uses libfftw 3.1 while nekoware is at 3.0.1. This could be the problem here.
Please let me know if you have any problem.

I gave it a try...
When I open a file via <F1> console says:

Code: Select all

tanger 12% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC1-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
/usr/people/m/.blender/icons: No such file or directory
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error


I don't have any ions dir under ~/.blender/, nor is one with the distro.
In the filebrowser, the files have no name, just sizes.
Image

When I want to quit via q , it doesn't work.

greetings
I compiled a binary using the patch from before with -Ofast=ip27 -mips4 -n32 and put it at http://skipfiles.googlepages.com/dangerdeep if anyone would like to try it. It's 6036K.


Hey, thanksalot. It works here on fuel v10. I had no luck with your patch (-lm needs to be in last place, how to do that with scons??).

funny:

Code: Select all

console log: Unable to play WAV file: Couldn't open /usr/local/share/dangerdeep/objects/torpedoes/TI/standard/g7a_torpedo_color.jpg


Happy new year! Still 5hrs here...(central europe).
Hm, it works here on Octane2 V6, r12k, IRIX 6.5.22. I tried the historical mission, one or 3-ship convoys. I have never hit a ship though...but diving etc. works.
I have put a tar.bz2 with the data at http://lhaza.com/ditd/dangerdeep-0.2-ir ... ta.tar.bz2
It is ca. 53 MB :shock: (edit: it was 105 MB including the data-zip)
run tar xvf dangerdeep-0.2-irix6-mips4.withdata.tar.bz2 as root to etract to /usr/local

It needs neko_sdl*

Image
ship on the horizon
dangerdeep logs the fps...

the scenes around 9 fps (fuel) / 5 fps(octane2) are the freeview or telescope-views, I guess the water brings them down. (I think have seen much faster and even nicer ogl-water-simulations in pre-shader-times ...)
However one has to do alot aside from these views, it is fun to hunt and bring down BRTs...
the views were just randomly chosen....

fuel v10, r14k@600 on single ship mission:

Code: Select all

tanger 4% dangerdeep
OpenGL vendor : SGI
GL renderer : VPRO/B/32
GL version : 1.2 Irix 6.5
GL max texture size : 512
GL number of texture units : 0
GL number of lights : 8
GL number of clip planes : 6
GL maximum viewport dimensions : 3840
GL depth bits (current) : 24
Supported GL extensions :
GL_ARB_imaging
GL_EXT_abgr
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_convolution
GL_EXT_copy_texture
GL_EXT_histogram
GL_EXT_packed_pixels
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_env_add
GL_EXT_texture_object
GL_EXT_vertex_array
GL_INGR_interlace_read
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_pixel_texture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_color_mask
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGIX_async
GL_SGIX_async_pixel
GL_SGIX_blend_alpha_minmax
GL_SGIX_convolution_accuracy
GL_SGIX_fog_offset
GL_SGIX_fragment_lighting
GL_SGIX_interlace
GL_SGIX_list_priority
GL_SGIX_resample
GL_SGIX_scalebias_hint
GL_SGIX_subsample
GL_SGIX_texture_coordinate_clamp
GL_SGIX_texture_lod_bias
GL_SGIX_texture_scale_bias
GL_SGIX_vertex_preclip

console log: $ffffffDanger $c0c0c0from the $ffffffDeep
console log: $ffff00copyright and written 2003 by $ff0000Thorsten Jordan
console log: $ff8000version 0.2.0
console log: $80ff80*** welcome ***
console log: Loading...
console log: fonts loaded (310ms)
console log: models loaded (1933ms)
console log: textures loaded (133ms)
console log: sounds loaded (306ms)
console log: background images loaded (2556ms)
console log: Music list loaded (18ms)
console log: Loading...
console log: map image loaded (116ms)
console log: image transformed (106ms)
console log: coastmap created (5323ms)
console log: coast map initialized (3ms)
console log: water rendering resolution 95 x 200
console log: wave resolution 128 (7)
console log: using subdetail: yes
console log: subdetail size 128 (7)
console log: reflection image size 512
console log: water maps inited (342ms)
console log: water height data computed (2059ms)
console log: water bumpmap data computed (19ms)
console log: user interface initialized (673ms)
console log: submarine interface initialized (6609ms)
console log: $c0fffffps 59
console log: $c0fffffps 34.8
console log: $c0fffffps 51
console log: Loading...
console log: map image loaded (120ms)
console log: image transformed (103ms)
console log: coastmap created (5311ms)
console log: coast map initialized (3ms)
console log: water rendering resolution 95 x 200
console log: wave resolution 128 (7)
console log: using subdetail: yes
console log: subdetail size 128 (7)
console log: reflection image size 512
console log: water maps inited (226ms)
console log: water height data computed (2010ms)
console log: water bumpmap data computed (22ms)
console log: user interface initialized (678ms)
console log: submarine interface initialized (6561ms)
console log: Unable to play WAV file: Couldn't open /usr/local/share/dangerdeep/objects/torpedoes/TIII/standard/g7e_torpedo_color.jpg
console log: $c0fffffps 58.6
console log: $c0fffffps 60
console log: $c0fffffps 58.8
console log: $c0fffffps 58.4
console log: $c0fffffps 58.6
console log: $c0fffffps 58.4
console log: $c0fffffps 10.6
console log: $c0fffffps 9.2
console log: $c0fffffps 9.4
console log: $c0fffffps 9.4
console log: $c0fffffps 21
console log: $c0fffffps 59.2
console log: $c0fffffps 59.2
console log: $c0fffffps 59.4
console log: $c0fffffps 14.2
console log: $c0fffffps 8.6
console log: $c0fffffps 9
console log: $c0fffffps 31.2
console log: $c0fffffps 42.8
console log: $c0fffffps 39.6
console log: $c0fffffps 43.8


Octane2 v6 r12k@400 multi ship mission

Code: Select all

draco 6# dangerdeep
OpenGL vendor : SGI
GL renderer : VPRO/A/32
GL version : 1.2 Irix 6.5
GL max texture size : 512
GL number of texture units : 0
GL number of lights : 8
GL number of clip planes : 6
GL maximum viewport dimensions : 3840
GL depth bits (current) : 24
Supported GL extensions :
GL_ARB_imaging
GL_EXT_abgr
GL_EXT_blend_color
GL_EXT_blend_logic_op
GL_EXT_blend_minmax
GL_EXT_blend_subtract
GL_EXT_convolution
GL_EXT_copy_texture
GL_EXT_histogram
GL_EXT_packed_pixels
GL_EXT_polygon_offset
GL_EXT_subtexture
GL_EXT_texture
GL_EXT_texture3D
GL_EXT_texture_env_add
GL_EXT_texture_object
GL_EXT_vertex_array
GL_INGR_interlace_read
GL_SGI_color_matrix
GL_SGI_color_table
GL_SGI_texture_color_table
GL_SGIS_detail_texture
GL_SGIS_fog_function
GL_SGIS_pixel_texture
GL_SGIS_texture_border_clamp
GL_SGIS_texture_color_mask
GL_SGIS_texture_edge_clamp
GL_SGIS_texture_lod
GL_SGIX_async
GL_SGIX_async_pixel
GL_SGIX_blend_alpha_minmax
GL_SGIX_convolution_accuracy
GL_SGIX_fog_offset
GL_SGIX_fragment_lighting
GL_SGIX_interlace
GL_SGIX_list_priority
GL_SGIX_resample
GL_SGIX_scalebias_hint
GL_SGIX_subsample
GL_SGIX_texture_coordinate_clamp
GL_SGIX_texture_lod_bias
GL_SGIX_texture_scale_bias
GL_SGIX_vertex_preclip

console log: $ffffffDanger $c0c0c0from the $ffffffDeep
console log: $ffff00copyright and written 2003 by $ff0000Thorsten Jordan
console log: $ff8000version 0.2.0
console log: $80ff80*** welcome ***
console log: Loading...
console log: fonts loaded (446ms)
console log: models loaded (2916ms)
console log: textures loaded (193ms)
console log: sounds loaded (454ms)
console log: background images loaded (3989ms)
console log: Music list loaded (27ms)
console log: Loading...
console log: map image loaded (169ms)
console log: image transformed (160ms)
console log: coastmap created (8095ms)
console log: coast map initialized (5ms)
console log: water rendering resolution 95 x 200
console log: wave resolution 128 (7)
console log: using subdetail: yes
console log: subdetail size 128 (7)
console log: reflection image size 512
console log: water maps inited (465ms)
console log: water height data computed (3050ms)
console log: water bumpmap data computed (27ms)
console log: user interface initialized (1006ms)
console log: submarine interface initialized (9924ms)
console log: $c0fffffps 52.8
console log: Unable to play WAV file: Couldn't open /usr/local/share/dangerdeep/objects/torpedoes/TIII/standard/g7e_torpedo_color.jpg
console log: $c0fffffps 54
console log: $c0fffffps 52.8
console log: $c0fffffps 23
console log: $c0fffffps 13.8
console log: $c0fffffps 25.2
console log: $c0fffffps 26.8
console log: $c0fffffps 35.4
console log: $c0fffffps 46.8
console log: $c0fffffps 48.4
console log: $c0fffffps 46.2
console log: $c0fffffps 46.8
console log: $c0fffffps 41.4
console log: $c0fffffps 6.2
console log: $c0fffffps 5.2
console log: $c0fffffps 5.2
console log: $c0fffffps 5
console log: $c0fffffps 29.8
console log: $c0fffffps 35.2
console log: $c0fffffps 5.2
console log: $c0fffffps 5.2
console log: $c0fffffps 5
console log: $c0fffffps 5.2
console log: $c0fffffps 5.2
console log: $c0fffffps 5
console log: $c0fffffps 5.2
console log: $c0fffffps 35.4
console log: $c0fffffps 53.2
console log: $c0fffffps 53.4
console log: $c0fffffps 38.8
console log: $c0fffffps 6.4
console log: $c0fffffps 6.6
console log: $c0fffffps 6.4
console log: $c0fffffps 6.6
console log: $c0fffffps 6.4
console log: $c0fffffps 6.2
console log: $c0fffffps 6.2
console log: $c0fffffps 5.6
console log: $c0fffffps 5
console log: Unable to play WAV file: Couldn't open /usr/local/share/dangerdeep/objects/torpedoes/TIII/standard/g7e_torpedo_color.jpg
console log: $c0fffffps 5
console log: $c0fffffps 5
console log: $c0fffffps 33.6
console log: $c0fffffps 53.4
console log: $c0fffffps 53.2
console log: $c0fffffps 14.4
console log: $c0fffffps 32
allways crashing with my octane2... i have the main menu, i can choose mission, watch boat 3d models , but when i start a mission.....


As skip wrote, dbx is the way:

start dbx with

Code: Select all

dbx /usr/local/dangerdeep


in dbx:

Code: Select all

(dbx) run /usr/local/bin/dangerdeep --nofullscreen --res 640


so you just have a window sized 640xsome height

play untill it stops. (the window will still be there, dbx catches the coredump, but , when hunting a bug e.g. in the sceneeditor, the background-sound stops).

typing into dbx

Code: Select all

step


gives me this:

Code: Select all

Process  1471: region 54 identical to prev ignored
Process  1471 (dangerdeep) stopped on signal SIGSEGV: Segmentation violation (handler sig_fixup_mask) at [::__dynamic_cast:255 ,0xacb63a4]
Source (of /j10/mtibuild/v741m/workarea/v7.4.1m/libC/lang_support/rtti.cxx) not available for Process  1471


we need more via where

Code: Select all

(dbx) where

Thread 0x10000
>  0 ::__dynamic_cast(0x130d3d20, 0x30207068, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/j10/mtibuild/v741m/workarea/v7.4.1m/libC/lang_support/rtti.cxx":255, 0xacb63a4]
1 map_display::draw_trail(sea_object*,const vector2t<double>&) const(0x1334e8e0, 0x30207068, 0x7fff1da0, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/game.cpp":103, 0x102285b0]
2 map_display::draw_visual_contacts(game&,const sea_object*,const vector2t<double>&) const(0x1334e8e0, 0x30207068, 0x1033e590, 0x0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/game.cpp":237, 0x10227ddc]
3 map_display::display(game&) const(0x1334e8e0, 0x12d99c50, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/game.cpp":717, 0x1022a1ec]
4 user_interface::display(void) const(0x12e472a8, 0x30207068, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/freeview_display.cpp":339, 0x101ee478]
5 game::exec(void)(0x12d99c50, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0) ["/usr/people/skip/dev/dangerdeep-current/src/freeview_display.cpp":1733, 0x10237f80]
6 ::run_game_editor(game*)(0x12d99c50, 0x30207068, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/widget.cpp":532, 0x102d1f04]
7 ::menu_mission_editor(void)(0x12d999a0, 0x0, 0x12d999a0, 0x7fff1da0, 0x1, 0x0, 0x0, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/texts.cpp":1081, 0x102af4c0]
8 ::widget_func_button<void (*)(void)>::on_release(void)(0x130d3d20, 0x30207068, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/include/sys/bsd_types.h":270, 0x1026a678]
9 widget::process_input(const SDL_Event&)(0x130d3d20, 0x0, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/image.cpp":362, 0x101925b0]
10 widget::process_input(const std::list<SDL_Event,std::allocator<SDL_Event> >&)(0x7fff2c08, 0x7fff2894, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/image.cpp":378, 0x1019244c]
11 widget::run(unsigned int,bool)(0x7fff2c08, 0x0, 0x0, 0x0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/texts.cpp":516, 0x102cf770]
More (n if no)?
12 ::mymain(std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >&)(0x10351160, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0, 0x0) ["/usr/people/skip/dev/dangerdeep-current/src/datadirs.cpp":1704, 0x102db658]
13 ::call_mymain(std::list<std::basic_string<char,std::char_traits<char>,std::allocator<char> >,std::allocator<std::basic_string<char,std::char_traits<char>,std::allocator<char> > > >&)(0x130d3d20, 0x30207068, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/mymain.cpp":46, 0x102db948]
14 ::main(0x7fff2fc4, 0x0, 0x1033e590, 0x7fff1da0, 0x0, 0x0, 0xfa, 0xc580cc0e) ["/usr/people/skip/dev/dangerdeep-current/src/mymain.cpp":85, 0x102dbc64]
15 __start() ["/xlv55/kudzu-apr12/work/irix/lib/libc/libc_n32_M4/csu/crt1text.s":177, 0x100d8e28]


of course the sources are used from the buildmachines, so we see e.g. skips pathes.

this way you do not need ssh. and I have found another rtti-prob on IRIX ;)
i do not have dbx......

so dangerdeep produce no core file...


AFAIK IRIX produces the core-file.

this can be set up via

Code: Select all

# chkconfig savecore on|off
1. No periscope


Jorg, be sure to be on periscope-depth (ca. 10m, go there via p , the periscope works only there). Bring out or in the periscope via 0 (zero). Look on< F2> -screen, I can use the mousewheel to zoom, or use mousedrags to go left or right.
I still get the same behaviour... :( (no filenames, only sizes, and blender cries for icons-dir...)

Code: Select all

tanger 13% ls
BlenderQuickStart.pdf  blender                copyright.txt
GPL-license.txt        blender.html           plugins
Python-license.txt     blenderplayer          release_242.txt
tanger 14% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC1-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
/usr/people/m/.blender/icons: No such file or directory
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit
ldd of RC:

Code: Select all

tanger 62% ldd ./blender
libmalloc.so  =>         /usr/lib32/libmalloc.so
libfastm.so  =>  /usr/lib32/libfastm.so
libm.so  =>      /usr/lib32/libm.so
libGL.so  =>     /usr/lib32/libGL.so
libGLU.so  =>    /usr/lib32/libGLU.so
libmovie.so  =>  /usr/lib32/libmovie.so
libXi.so  =>     /usr/lib32/libXi.so
libXmu.so  =>    /usr/lib32/libXmu.so
libXext.so  =>   /usr/lib32/libXext.so
libX11.so.1  =>  /usr/lib32/libX11.so.1
libc.so.1  =>    /usr/lib32/libc.so.1
libdmedia.so  =>         /usr/lib32/libdmedia.so
libcl.so  =>     /usr/lib32/libcl.so
libaudio.so  =>  /usr/lib32/libaudio.so
libCio.so.1  =>  /usr/lib32/libCio.so.1
libpthread.so  =>        /usr/lib32/libpthread.so
libCsup.so  =>   /usr/lib32/libCsup.so
libC.so.2  =>    /usr/lib32/libC.so.2
libGLcore.so  =>         /usr/lib32/libGLcore.so
libXsgivc.so  =>         /usr/lib32/libXsgivc.so
libmovieplay.so  =>      /usr/lib32/libmovieplay.so
libmoviefile.so  =>      /usr/lib32/libmoviefile.so
libXt.so  =>     /usr/lib32/libXt.so
libgen.so  =>    /usr/lib32/libgen.so
libmutex.so  =>  /usr/lib32/libmutex.so
libawareaudio.so  =>     /usr/lib32/libawareaudio.so

ldd of neko_blender2.42a

Code: Select all

tanger 65% ldd /usr/nekoware/bin/blender
libmalloc.so  =>         /usr/lib32/libmalloc.so
libfastm.so  =>  /usr/lib32/libfastm.so
libm.so  =>      /usr/lib32/libm.so
libIlmImf.so.3  =>       /usr/nekoware/lib/libIlmImf.so.3
libImath.so.3  =>        /usr/nekoware/lib/libImath.so.3
libHalf.so.3  =>         /usr/nekoware/lib/libHalf.so.3
libIex.so.3  =>  /usr/nekoware/lib/libIex.so.3
libavformat.so  =>       /usr/nekoware/lib/libavformat.so
libavcodec.so  =>        /usr/nekoware/lib/libavcodec.so
libGL.so  =>     /usr/lib32/libGL.so
libGLU.so  =>    /usr/lib32/libGLU.so
libmovie.so  =>  /usr/lib32/libmovie.so
libXmu.so  =>    /usr/lib32/libXmu.so
libXext.so  =>   /usr/lib32/libXext.so
libX11.so.1  =>  /usr/lib32/libX11.so.1
libc.so.1  =>    /usr/lib32/libc.so.1
libdmedia.so  =>         /usr/lib32/libdmedia.so
libcl.so  =>     /usr/lib32/libcl.so
libaudio.so  =>  /usr/lib32/libaudio.so
libCio.so.1  =>  /usr/lib32/libCio.so.1
libpthread.so  =>        /usr/lib32/libpthread.so
libCsup.so  =>   /usr/lib32/libCsup.so
libC.so.2  =>    /usr/lib32/libC.so.2
libavutil.so.49  =>      /usr/nekoware/lib/libavutil.so.49
libz.so  =>      /usr/nekoware/lib/libz.so
libmp3lame.so.1  =>      /usr/nekoware/lib/libmp3lame.so.1
libvorbis.so.1  =>       /usr/nekoware/lib/libvorbis.so.1
libvorbisenc.so.3  =>    /usr/nekoware/lib/libvorbisenc.so.3
libogg.so.1  =>  /usr/nekoware/lib/libogg.so.1
libx264.so.54  =>        /usr/nekoware/lib/libx264.so.54
libfaac.so.1  =>         /usr/nekoware/lib/libfaac.so.1
libfaad.so.1  =>         /usr/nekoware/lib/libfaad.so.1
libGLcore.so  =>         /usr/lib32/libGLcore.so
libXsgivc.so  =>         /usr/lib32/libXsgivc.so
libmovieplay.so  =>      /usr/lib32/libmovieplay.so
libmoviefile.so  =>      /usr/lib32/libmoviefile.so
libXt.so  =>     /usr/lib32/libXt.so
libgen.so  =>    /usr/lib32/libgen.so
libmutex.so  =>  /usr/lib32/libmutex.so
libawareaudio.so  =>     /usr/lib32/libawareaudio.so


I tried with the sequenceeditor and loaded pond.dv (DV-sample from libdv see http://libdv.sourceforge.net and http://prdownloads.sourceforge.net/libd ... v?download for the file(50 mb)).

with 2.42a:
SHIFT-A->Import Movie
coredump
SHIFT-A->Import Movie + Audio (HD)

Code: Select all

Input #0, dv, from '/disc2/pond.dv':
Duration: 00:00:30.5, start: 0.000000, bitrate: 28771 kb/s
Stream #0.0: Video: dvvideo, yuv411p, 720x480, 28771 kb/s, 29.97 fps(r)
Stream #0.1: Audio: pcm_s16le, 44100 Hz, stereo, 1411 kb/s

The video is imported (no audio track seen, but audiodata mentioned on console).

Image

with RC1, both imports seem to work (both tracks created), but the preview in the upper right corner stays black and <F12> (render) also (with 2.42a and sequence checked in <F10> the current frame is rendered).
Hm, still the same prob when opening files via <F1>

Code: Select all

tanger 7% ./blender
guessing './blender' == '/disc2/nekoware/blender-2.43RC2-irix-6.5-mips/./blender'
Compiled with Python version 2.4.
Checking for installed Python... got it!
iconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Erroriconv_open Error
Blender quit


and still the same prob with sequencer as above ...
Charles, thanks a lot! :D
Yess! Looks great! :D

Only thing that came to my mind that some .svn directories are included (e.g. blender-2.45-irix-6.5-mips/.blender/scripts/.svn and others).

greetings and thanks a lot for your efforts!